The feature, which launched for 2011’s Elder Scrolls V: Skyrim, lets fans of games introduce new items, characters, environments, or even gameplay rules in exchange for a few bucks. Said fans have already been doing so for free for years, but now there’s monetary incentive to keep going — or even invest more time than previously made sense.
Whereas digital stores typically take a fraction of the sales they process — say, Apple’s 30% on app sales an in-app puchases — Valve has decided to take 75% from each sale of paid mods. That amount is then split between Valve and the publisher or developer behind the original game.
That split is one of the sticking points emerging as…
View original post 315 more words