Editor’s note: Tadhg Kelly is a games industry analyst, design consultant and the creator of leading blog What Games Are. He is currently writing a book called Core Game Design. You can follow him on Twitter here.
Writing has a kind of half-life. As you’re drafting you tend to find your way to what you want to say, and it’s a little like enriching your rods. When you get to publishing your words often feel at their most energetic, ready to burst upon the world, and you feel a combination of utter certainty on the one hand and complete powerlessness on the other. You know that a minute after publishing you will either have been Right or Wrong in the eyes of the world (well, Twitter and the comments section) but before that moment you know nothing.
However, regardless of either outcome, their energy soon dissipates. In the days after publishing you…
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