new MAKE store open!

new MAKE store open!
Originally uploaded by pt.

Phil Torrone sez:

We’re pleased to release the new MAKE store! Special thanks to all the makers who helped us test the store before we launched. We a lot of new items so check it out – Link.

Apparel – Link.
Books – Link.
Boxes and Box Sets – Link.
EBooks (PDF) – Link.
Fun Stuff – Link.
Hacks Book Series – Link.
Make-Kits – Link.
Photography Kits – Link.
Previous Volumes – Link.

Or view all…

The MAKE iBump: You can have the world’s loudest iPod!

The MAKE iBump: You can have the world’s loudest iPod!
Originally uploaded by pt.

Yes, but why would you want to? ^_^

Phil Torrone sez:

“That’s right, if you want THE loudest iPod, Zune, whatever music player this is what you need… The iBump crossover lets you crank it up without distortion.

“Freshman volume” is the sound level metric introduced to college students in their first year – it’s the highest sound level possible at which there is nobody screaming at you to turn the music down. When Ben Anderson made his first attempt at freshman volume, he used an iPod, several guitar amps, and a regular stereo. Although loud, the sound fidelity was surprisingly low. Even worse, Ben’s neighbors were overwhelming his sound with their stereos. What was wrong?

Big speakers work best with low notes, little speakers work best with high notes. Sending both highs and lows to all speakers sounds bad, seriously limits overall volume, and can cause speaker damage. Ben needed a way to separate lows from highs before amplifying his music. This was the beginning of the iBump: “Bump” as in “Bump some tunes”, and you know where the “i” comes from.

Designed by Ben’s dad, Wendell, the iBump is an audiophile-quality active crossover (which separates the highs from the lows). It is inserted between the source (iPod) and the amplifiers. Routing the iBump subwoofer output to a bass amp enables clear, earthmoving low notes. The iBump left and right channels enable high, undistorted volumes because the smaller speakers aren’t getting horsed around by the low notes.

Now, Ben uses an iBump with his iPod, stereo, and bass amp to make sure his neighbors understand the true concept of freshman volume. So can you. We’re all about open source hardware, as much as we possibly can be, so we also include the schematic in MAKE 08, so you can build your own, or just get one from us assembled and support MAKE.”

The MAKE iBump: World’s loudest iPod

XGameStation Pico Edition 2.0 – Try your hands at the nitty-gritty,low-level world of hardcore game development

XGameStation Pico Edition 2.0 – Try your hands at the nitty-gritty, low-level world of hardcore game development
Originally uploaded by pt.

Phil Torrone sez:

“Try your hands at the nitty-gritty, low-level world of hardcore game development with a new kit we’re carrying in the MAKE store. Twenty years ago, says André LaMothe, game programming was a real art. LaMothe, programmer extraordinaire and probably the best known author in the field of game programming, remembers when 32 kilobytes on machines with clock speeds of 1 MHz, was state of the art. The game programmers of the 1980s created classic video games with perfectly tuned mechanics and unbelievable details. Using ingenuity and elegance, not to mention myriad hacks and tricks, they routinely created wonderful games and gave early gamers every reason to stay glued to their joysticks.

“Today, because of improvements in hardware and software, the quality and overall richness of computer gaming has increased by orders of magnitude. But, says LaMothe, with that has come a decline in programming skill; the power of the machines allows game programmers to get away with inefficient, poorly organized, and generally non-optimized coding.

“Enter LaMothe’s XGameStation, a hardware platform developed exclusively for the purpose of educating a new generation of hardware and software hackers in the nitty-gritty, low-level world of hardcore game development. Combining modern technology with the bedrock-solid design philosophies of the past, XGameStation opens a window into history’s most important gaming hardware, systems such as the Commodore 64, Apple II, and Atari 800 to create a tight integration of past, present and future.

“The XGameStation Pico Edition 2.0 is a build-it-yourself game development kit based on the technologies of its bigger brother, the XGameStation Micro Edition. The XGS Pico Edition 2.0 comes with a solderless breadboard and parts as well as the Pico PCB Add-On Kit.

“After you build the breadboard version you can solder your unit together and have a completely portable and reprogramable embedded game system. Complete instructions covering assembly, architecture, and programming of the Pico Edition comes with the kit on CD.

“The Pico Edition may be simple, but it packs a punch with a Ubicom SX28 microcontroller running at a blazing 80.000MHz. It comes with a 7-Segment readout, 15-pin interface, A/V jacks, and a built in directional game pad for a completely portable mini-game console.”

XGameStation Pico
Edition 2.0 –